Darkwings are taken directly from the Dungeons & Dragons Challenger Series Creature Catalog TSR 1993 pg 24. In Chymyra, they had become a problem late after the war, when there was much less undead and more living human and demi human meals to be had. Several expiditions were made and the monsters were driven to extinction, or so it was believed until recently…

Armor Class: 5
Hit Dice: 3*
Move: 60’ (20’)
Flying: 180’ (60’)
Attacks: 2 claws, 1 bite
Damage: 1d4/1d4/1d6
No. Appearing: 1d3X10
Save As: Fighter 3
Intelligence: 7
Alignment: Chaotic

Dark Wings inhabit high rocky crags and mountains. They have green scaly bodies and black leathery wings. Very Nocturnal, they won’t even come out a night of the full moon. Light spells give them a minus 1 attack and damge while continual light does minus 2. (these effects are not cumalative) Because of their dark coloration they surprise on a 1-4 on a d6. They act in pairs and can swoop down and carry off man-sized prey if either makes a successful attack roll of 18+. Humanoids are carried back to the lairs to be devoured by all — male, female & young. Larger prey is torn to pieces and taken back in chunks.


The Post-War Mydlands BlueGnoll BlueGnoll